Mastering the Art of ICE Volume I: Breaking the ICE

What is covered in this training product?

This training series dives deep into the inner workings of the unique Interactive Creative Environment (ICE) in Autodesk Softimage 7. ICE is explained in depth; starting with the technological fundamentals and a breakdown of ICE trees, how they work, and how to buying ICE to create effects for production.

After erudition the technical details of ICE and the tools that we can use to control ICE effects and simulations, you longing learn to use this powerful new feature within Softimage 7 to expand the possibilities that are available to you. We compel cover everything from the ICE tree, nodes, compounds, workflow, caching, optimizing jot effects, and using the contemporary powerful volume shaders for use with ICE particle systems that will take your particle effects to a completely contemporary level of quality that wasn’t possible before with the old particle system in previous versions of Softimage.

Once you set up learned all of the basics and fundamental details of ICE and its workflow, we settle upon go over a production example scene that settle upon require all the skills you have just learned, to trail off a complex and difficult shot. See earliest hand how to apply ICE and its amazing features to complete a challenging scene and learn how to solve and overcome problems that can appear when working on a real project. This training product includes all lob files and assets needed to follow along with the instructor. Project files force Softimage 7.0 and up.

Total Running Time: 5 hours and 33 minutes

Video Breakdown:

• 00 Intro
• 01 Project Manager
• 02 Interface and Tools
• 03 ICE Creation
• 04 Anatomy of ICE
• 05 Working with ICE
• 06 ICE Particles
• 07 Particle Emissions
• 08 Particles from Groups
• 09 Particle Display
• 10 Coloring Particles
• 11 Texture Maps
• 12 Particle Rendering
• 13 Particle Volume
• 14 Shader Compounds
• 15 Forces Part 01
• 16 Forces Part 02
• 17 Simulation
• 18 Caching Part 01
• 19 Caching Part 02
• 20 Caching Part 03
• 21 Flame Thrower Part 01
• 22 Flame Thrower Part 02
• 23 Flame Thrower Part 03
• 24 Flame Thrower Part 04
• 25 Flame Thrower Part 05
• 26 Flame Thrower Part 06
• 27 Flame Thrower Part 07
• 28 Flame Thrower Part 08
• 29 Flame Thrower Part 09
• 30 Conclusion

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