LYNDA COM - MODELING A CHARACTER IN 3DS MAX

Modeling a Character in 3ds Max with Ryan Kittleson covers the alter of designing and building a 3D human character that can be used for feature film, broadcast, and games. The certainly begins with an overview of the 3ds Max tools and techniques used in character modeling, and how hominid anatomy is represented using 3D geometry. Once this foundation is in place, the end up of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as braids and clothing. Exercise files are included with the course.

http://www.lynda.com/3ds-Max-2012-tutorials/Modeling-a-Character-in-3ds-Max/83780-2.html

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