Digital-Tutors – Utilizing Shading Networks in 3ds Max
Beginner | 1h 32m | Released on 9/1/2011 | 433 MB | Project Files 9 MB | Required Software: 3ds Max 2012
In this hoard of lessons, we want explore the process of creating and using shading networks within 3ds Max.
Understanding how to devise and modify shading networks is an important skill – one that is essential for recreating the various materials and the different types of surfaces found in the real world. This lecture will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to knob texture placement, applying textures to particles, combining and layering details from multiple textures, and uncountable other topics that are designed to help you become a stronger, more thrifty 3ds Max artist.
Home: http://www.digitaltutors.com/11/training.php?pid=254
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